Grimelda Fun House

Grimelda Fun House

Explore the zany world of Grimelda Fun House, a 3D platforming adventure starring the lovable giant zombie, Grimelda. Collect shakes, dodge wild obstacles, and save up to upgrade in this thrilling fun house escapade. With daily rewards and rare collectible cards to unlock new skins, every day is a new, exciting journey!

Grimelda Fun House: Your Guide to Winning

Guide Grimelda, the giant purple zombie, through a zany 3D fun house as you collect shakes, avoid obstacles, and uncover daily rewards while chasing exclusive skin-unlocking cards.

Features at a Glance

- Collect shakes and dodge quirky obstacles
- Accumulate shakes to unlock exciting upgrades that enhance your gameplay
- Return daily for bonus shakes and unique rewards to keep the fun going
- Collect new cards to unlock a variety of fun skins for Grimelda

Does the game offer a mobile version for iOS and Android?

Yes, Grimelda Fun House will work on mobile operating systems.

Which company was behind the development of this game?

The development team behind this game is called MarketJS.

What is the primary game type for this game?

This is a Adventure, Agility type of game.

What platform or library is employed for the game’s development?

The game’s interactivity is powered by the Javascript development environment/library.

What are the primary tags for this game?

The categories used to tag this game are 3d, arcade, singleplayer.

Which age group is this game best appropriate for?

The game is intended for the Teens, Young Adults, Adults age group.

Which gender group is this game meant for?

The gender preference for players of this game is Male & Female.

Does the game include any disturbing or cruel content?

Yes, Grimelda Fun House involves cruel actions or treatment of characters.

Does the game contain any blood effects or gore?

No, there are no blood or gore contents in Grimelda Fun House.

Is this game safe and appropriate for young users?

No, Grimelda Fun House is not family-friendly for children.
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